Sound Design work is one of my main focuses when it comes to Game Design. The skills I focus on in my sound work are SFX, foley work, and voice talent.
Command
Command is a visual novel inspired game, which features an interactive environment and a branching narrative affected by player choice. As the chief Sound Designer for the game, I created and mixed all the sounds featured in the game.
Biodome

Biodome is a first person sci-fi puzzle game in the vein of Portal and the Talos Principle, which involves an Engineer being sent to perform emergency repairs on the titular Biodome after it suffered structural damage from an unexpected meteor shower. In this project, I was the sole Sound Designer and, as such, created all of the SFX and music seen within the game.
George Mason Skywaves

George Mason Skywaves is a game developed for my Advanced Game Studio course. It is a top-down disc tennis game heavily inspired by Windjammers and Windjammers 2. For this project, I worked primarily on the SFX for various environment pieces, as well as voicing the character Basketface. The video below primarily features Basketface’s voicelines, as well as the announcer countdown, both voicelines I recorded. The modulation on Basketface’s voicelines was done by Kirk Lindsay.
Dirty Hand Five
Dirty Hand Five is a class assignment that focused on recreating foley and voice work on a group-made video. My work on this project included foley work on the SFX as well as voice work for myself, with the intent on creating a humorous narrative within the video. In addition, I did some work on the video’s script as well.